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Flash Error #2015 Invalid Bitmapdata

However, instead of stable place of the thumbs, I changed the thumbs to swf file with motion. The sound plays correctly at the lower pitch but at the end of the sample, I get this error: 'RangeError: Error #2004: One of the parameters is invalid.'. Is there a common caller to BitmapData() on the stack trace? This forum will be kept around in read-only mode for archival purposes. http://epssecurenet.com/flash-error/flash-error-invalid-size-and-position.html

I am getting the following error Engine Init //traceloadimage//traceArgumentError: Error #2015: Invalid BitmapData.[code]..... All the examples of BitmapData.draw() show only addig one object at a time per bitmap. View 4 Replies ActionScript 3.0 :: Crashing Flash Consistently By Trying To Add Too Many Bitmaps To A Sprite - Get A 2015 Error - Invalid BitmapData? I assume this is a MovieClip.

I got the error.Select allVideoError: 1004: Invalid sourceat fl.video::NCManager/connectToURL()at fl.video::VideoPlayer/[URL]::_load()at fl.video::VideoPlayer/play()at fl.video::FLVPlayback/doContentPathConnect()at fl.video::FLVPlayback/set source()at MyVideoPlayer_fla::MainTimeline/playVideo()Here is my AS3 codeCode: Select allimport fl.video.*;var thumb_width:Number;var thumb_height:Number;var thumbs_x:Number;var thumbs_y:Number;var video_x:Number;var video_y:Number;[Code] ..... Code: package com.psyphon.pcl.display { //Flash libs import flash.display.*; import flash.events.*; import flash.geom.*; import flash.text.*; import flash.ui.*; import flash.utils.*; //Extra libs import com.psyphon.pcl.*; import com.psyphon.pcl.math.*; import com.psyphon.pcl.display.*; import com.psyphon.poc.*; import de.polygonal.ds.*; public Now I just have to figure out which one is giving me issues and fix it.

  1. I am not an expert at Actionscript, so perhaps I'm doing something wrong.
  2. The app's package folder in the device's obb folder has to be completely removed before trying a new version of the game...
  3. Works perfectly with Chrome and FireFox but not with IE.
  4. Posted 1 year ago # Christian Expert BirdJoined: Jan '13Posts: 211 Christian Expert BirdJoined: Jan '13Posts: 211 Back to an old thread again!
  5. I need to be able to scroll through all these images smoothly (and thats why I buffer them to memory).
  6. View 5 Replies Professional :: Hit Test Error :ArgumentError: Error #2015: Invalid BitmapData?
  7. Why does argv include the program name?
  8. From some googling I understood it's a memory problem.
  9. Since falsh is not multithreading, I need to update the progressbar while loading all the frames to the array.

In our application we've been getting a bunch of reports of "ArgumentError: Error #2015 / at flash.display::BitmapData() / at ...etc." errors - thrown both in our custom code and in the I mentioned before but, could it be related to the fact that the set of assets are in the "/Android/obb" folder where the extension files are located? transparent? Change it to:new BitmapData (item.card.mcImage.width, item.card.mcImage.height);2) If that doesn't work, try it with just a single pixelnew BitmapData(1,1);3) Check to see if the movieClip has been resized or transformed.4) Make sure

basically, here's what I'm doing: In the library, I have a png file that is 5760 x 3840, exported to actionscript as Photo. Re: Invalid BitmapData Error #2015 Andrei1 Dec 28, 2010 4:14 AM (in response to arindam.mojumder) Max width OR height can be up to 8191. I can't tell if you are getting errors based on file size or for some other reason. Aug 26, 2009 I got a problem with adobe flash cs4 : I can't launch it normaly and its says that a fatal error has occured..

Here's the whole output.[Code]...Now it seems to me that, wile running the mobile application, it is unable to find the image, as when I run the webapplication, using the same library I really don't know what I must do.. View 10 Replies Flash :: ArgumentError: Error #2015: Invalid BitmapData? I have the feeling that the data in the Shared Storage of the Android device is somehow corrupted.

When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid. Reply With Quote December 5th, 2007,10:33 PM #3 Domox View Profile View Forum Posts Visit Homepage 22 posts Registered User http://poc.psyphon.com And she works! I know in flash there is a limitation of Bitmapdata dimension and that is 2880 pixel. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).

I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. check over here That's why I load 10 and 10 frames. –Stian Berg Larsen May 8 '13 at 10:23 I traced memory useage when it craches: 1472964KB.. It's a 360 "animation" where the user can click and drag the view to rotate around the scene (swaping out these prerendered images to give an illusion that the user is in this function.

View 1 Replies ActionScript 3.0 :: Error #2015: Invalid BitmapData? Thanks again for the supprt Wolfgang! at flash.display::BitmapData$iinit() at PanoCube/PanoCube::loadBitmaps() at PanoCube/PanoCube::init_cylinder_tiles() at PanoCube/init_faces() at PanoCube/doEnterFrame()Any ideas? http://epssecurenet.com/flash-error/flash-error-2095.html I have to say though, that it happens randomly at any point of the app execution, not necessarily that screen, but I thought this could help.

No ideas? >> >>On 6 January 2015 at 11:34, Mihai Chira <[hidden email]> wrote: >>> In our application we've been getting a bunch of reports of >>> "ArgumentError: Error #2015 / I don't know if it is possible to add/merge/combine bitmaps. Anyway, I just uploaded here the two files I'm using and are working for me (http://bit.ly/1rME23m) If this doesn't work either, could you post here the exact instruction you are using

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Advanced Search Forum Flash Game/AI Programming Error #2015 Invalid BitmapData Results 1 to 5 of 5 Thread: Error #2015 Invalid BitmapData Thread Tools Show Printable Version Subscribe to this Thread… Like Show 0 Likes(0) Actions 3. Posted 2 years ago # Christian Expert BirdJoined: Jan '13Posts: 211 Christian Expert BirdJoined: Jan '13Posts: 211 Hi Wolfgang! All Rights Reserved. | Powered by Help | Terms of Use | Privacy Policy and Cookies (UPDATED) | Forum Help | Tips for AskingJive Software Version: , revision: 20160218075410.6eafe9c.release_8.0.3.x Error

I am not refreshing my browser over and over in order to run the app. How did the Romans wish good birthday? Like Show 0 Likes(0) Actions 4. http://epssecurenet.com/flash-error/flash-error-with-autoformat.html Would I even need an Assetholder type movie clip when they already exist in the timeline?

Any ideas or similar experiences? When the game loads and I click the keys that should trigger the sound, I get an error saying "Invalid sound". I have the sounds placed in the AssetHolder movieclip (on separate frames for accessibility). Code: function removeChildren(precursor:String,container:DisplayObjectContainer) { var child:DisplayObject; for (var i:uint=0; i < container.numChildren; i++) { child = container.getChildAt(i); if (child.name.indexOf(precursor) != -1) { removeChild(child); } } } Reply With Quote « Previous

Please enter a title. I can crash Flash every time with the following:for(var i:int = 0; i < 10000; i++){var d:BitmapData = new BitmapData(20,20);addChild(new Bitmap(d));}I get a 2015 error - invalid BitmapData.9000 works without issue... That didn't work. Posted 2 years ago # danhett Novice BirdJoined: Jul '14Posts: 8 danhett Novice BirdJoined: Jul '14Posts: 8 Hey Christian I'm definitely running the right version, I pulled the jobb tool out

It's been now 3 days testing, and the error seems to be totally random, for some reasons, sometimes an asset is corrupted and makes the game crash, and sometimes that same The time now is 08:53 PM. /// Categories Tutorials Flash Flex Articles Best Practices Product Reviews Third Party Press Releases The Community Featured Jobs Technical Flash Artist MADISON, USA It looked like if the .obb file was heavy enough (in my case is now 250MB) it didn't generate this error. share|improve this answer answered Nov 11 '14 at 16:02 Jeff Ward 3,93911633 add a comment| up vote 0 down vote I solved with this code: if (myMC.width > 1&& myMC.height>1 &&

Posted 2 years ago # Christian Expert BirdJoined: Jan '13Posts: 211 Christian Expert BirdJoined: Jan '13Posts: 211 First of all, sorry for the spam!, I got a bit more info so I'm using these: https://drive.google.com/folderview?id=0B78UlFSplOHpX19ydHcxbkh3NkE&usp=sharing Dan Posted 2 years ago # Christian Expert BirdJoined: Jan '13Posts: 211 Christian Expert BirdJoined: Jan '13Posts: 211 Well, can't really remember which one did I use.