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Flash Error 1180 Call To A Possibly Undefined Method Addframescript

Here's my code.import fl.motion.AnimatorFactory;import fl.motion.MotionBase;import fl.motion.Motion;import flash.filters.*;[Code].....I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times. share|improve this answer answered Jun 25 '10 at 15:14 Myk 4,84631731 add a comment| up vote 2 down vote I solved the problem and now I'm successfully using an external AS View 4 Replies ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild? Just make sure you don't have any code on the timeline in any of your assets and that should go away. this contact form

July 30 1 Wont Get Application September 1 0 Tagsjava processbuilder different charset advdre aplicativo upgrade vga notebook compal 30f4 ga74gm-s2h no sound actionscript 3 auto refresh blank print generated in View 2 Replies Actionscript 3 :: 1180: Call To A Possibly Undefined Method LoaderInfo Apr 15, 2012 So im trying to gain access to flash vars but i kept getting this Jan 3, 2012 I try to call a method kill(); (in function takeDamage()) which is in the same class, yet it won't find it. arunpheo Aug 26, 2010 4:50 AM I have a fla file it has been linked with external pacakage file this a document classit has been called through property inspector.

Joachim learned html in order to create a cancer web site, then delved into Flash so he might add a flash tutorial to that same site. View 2 Replies ActionScript 3.0 :: Error - 1180: Call To A Possibly Undefined Method QuestionNum Apr 15, 2010 Can someone help me with this error: 1180: Call to a possibly Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. Can Dandelion defeat you?

  1. View 4 Replies ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method ChaparralProEmbedded Feb 5, 2011 When I try run the code below I get the following error message: "1180:
  2. View 6 Replies ActionScript 3.0 :: Error 1180: Call To A Possibly Undefined Method Font2?
  3. I have loaded an external font into my library and renamed it font2.
  4. You could hazard a guess that the compiler is maybe taking the code in each frame, wrapping it up in an anonymous function and then attaching it to the relevent frame
  5. I am unclear about this and can not seem to find doc that addresses what and why between the Action Panel and the Packages.
  6. Exploded Suffixes Logical fallacy: X is bad, Y is worse, thus X is not bad Can I buy my plane ticket to exit the US to Mexico?
  7. share|improve this answer answered Sep 17 '13 at 13:54 zopy 112 add a comment| up vote 0 down vote If the error in the question (title) happens to you when adding
  8. There may be other errors in the code I didn't pick up.
  9. I have a feeling Flash was trying to set value of those properties on the timeline.
  10. Are there any rules or guidelines about designing a flag?

Do I have to have code in the Action Panel to call a package? View 1 Replies Actionscript 3 :: 1180: Call To A Possibly Undefined Method Point Mar 16, 2011 I'm very very new on ActionScript 3.0 development for Blackberry Playbook.I'm working with Double Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage? The variables that you define inside the constructor should be defined outside of it, along with the var enemy_mc:MovieClip;.

View 4 Replies ActionScript 3.0 :: Error 1180: Call To A Possibly Undefined Method GetDefinitionByName Oct 13, 2009 var class:Class = getDefinitionByName("Box") as Class;var box:MovieClip = new class()*Box is a class All Rights Reserved. | Powered by Help | Terms of Use | Privacy Policy and Cookies (UPDATED) | Forum Help | Tips for AskingJive Software Version: , revision: 20160218075410.6eafe9c.release_8.0.3.x learn View 4 Replies Home Submit Resource Tracker Forum Advance Search Privacy Policy| Terms of Use & Service| Contact Us| Copyrights Notice Copyrights 2005-15 www.BigResource.com, All rights reserved

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View 5 Replies ActionScript 3.0 :: Preloader And Button - Error: 1180: Call To A Possibly Undefined Method Init Jul 19, 2011 I used to work on AS2 to make my Do I need to, in the .as class file, extend a class other than the Sprite class that's listed in the documentation? It fails to work in the other class (I get the error in the title) Both classes extend MovieClip (if that makes any difference) So what's going on here? The Help *seems* to say I don't have to. 2.

Are there any rules or guidelines about designing a flag? View 1 Replies ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method AddFrameScript Dec 16, 2011 I have produced a game in AS3 which has a an IM style chat I have my Preloader on my frame 1 working, calling my animation on frame 2. Reply With Quote April 14th, 2009,05:29 PM #2 senocular View Profile View Forum Posts 18,736 posts Semi-present Those are MovieClip methods that it looks like you're trying to use on a

The problem was that my container movie clip was extending Sprite and inside, one of the controls was converted to flash component with properties... weblink Select parts of the Real Estate Web site are redeveloped in AS3 for purposes of illustration. Home Submit Resource Tracker Forum Advance Search Actionscript 3 :: Error #1180: Call To A Possibly Undefined Method ? Please type your message and try again.

Mar 1, 2010 I'm following the Advanced After Effects for Flash tutorial, but run into some errors. View 0 Replies ActionScript 3.0 :: 1180 - Call To Possibly Undefined Method AddChild Aug 3, 2010 This ActionScript Code:package {import flash.events.*;import flash.display.*;import flash.utils.*;import flash.ui.*;[Code] .....Generates this error:Code:C:UsersHaavardDocumentsFlashTurret 1.75 ZombieMaker.as, Line Re: 1180: Call to a possibly undefined method addFrameScript. navigate here Please turn JavaScript back on and reload this page.

Not the answer you're looking for? Voransicht des Buches » Was andere dazu sagen-Rezension schreibenEs wurden keine Rezensionen gefunden.Ausgewählte SeitenTitelseiteInhaltsverzeichnisIndexInhaltDebugging and Testing1 Chapter 2 Avoiding Problematic Code17 Chapter 3 Writing Class Code27 Chapter 4 What You Should Template images by Storman.

share|improve this answer answered Feb 23 '11 at 1:24 alex 1,50811216 ericd.net/2008/11/1180-call-to-possibly-undefined-method.htm‌l I agree with alex, and it is in the code above, extends sprite is wrong, should be

View 1 Replies ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method Jun 18, 2010 This should be simple, but i can't get it.A) on the timeline of my .fla I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working! Sep 25, 2009 why this is not working.I have an application with a new class I just created.  The class loads, but will not call it's own internal function.  package com.parkerandkent.components.classic.photogallery { import Generate a 6 character string from a 15 character alphabet EvenSt-ring C ode - g ol!f Can a Legendary monster ignore a diviner's Portent and choose to pass the save anyway?

My copy is based on this exact code but I get this error: 1180: Call to a possibly undefined method menu. Any light you can shed would be appreciated. I gave all the variables public scope and the methods private scope but feel free to change this to suit your needs. his comment is here I have the below code in randomGen.as Code: package { import flash.display.Sprite; public class randomGen extends Sprite{ public function randomGen():void { trace("hello") } } } using this as the *document class*

etc., but I was oddly compelled to make this post. Start refining your skills and building your confidence with Adobe Flash and ActionScript today, with FLASH GAME DEVELOPMENT IN A SOCIAL, MOBILE, AND 3D WORLD. He is a prolific contributor to the Adobe Flash Forums (kglad) and has been using Flash since version 4. Reply With Quote May 21st, 2010,09:47 AM #5 Krilnon View Profile View Forum Posts Visit Homepage 10,065 posts ≈ ≠ = No, you can have some class that extends Sprite that

Forum Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? My PreLoader is working great too. A Flash Developer Resource Site Register Help Remember Me? Return type :void was not on the constructor Reply With Quote Quick Navigation Newbies & General flash questions Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home

It used to be so easy in AS1 and 2, but now on AS3 it's not working. Results 1 to 2 of 2 Thread: 1180 Call to a possibly undefined method addFrameScript. Join them; it only takes a minute: Sign up AS3 - “Call to a possibly undefined method” up vote 0 down vote favorite I'm very new to ActionScript 3 but I've package { Tweet Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 07-02-2009,08:32 PM #1 stellagardino View

AddFrameScript() is the method that gets called to allow timeline code to execute. share|improve this answer answered Jan 3 '12 at 18:30 package 3,3651428 add a comment| up vote 2 down vote Do you have any timeline code? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Doing so will help you pinpoint most of the remaining bugs in this code. –Dave Hart Oct 19 '12 at 22:30 @the-asman Thanks again for trying to help, but

TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. asked 6 years ago viewed 15033 times active 1 year ago Visit Chat Related 0AS3 - Error #1180: Call to a possibly undefined method kill.01180: Call to a possibly undefined method The Sprite class doesn't have that method, so you should remove all of the scripts from all of the frames in your movie, including the first frame. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component.

The code is here (it's working):[Code]..... package { TIA Stella ------------ I am including the code below - it is from flash_as3_programming.pdf (updated Feb 11, 2009) package { import flash.display.Sprite; import flash.events.TimerEvent; import flash.utils.Timer; public class ShortTimer Particular attention is paid to the differences between AS2 and AS3 and how to effectively transition from one AS version to the other.The companion CD contains code for all of the