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Flash Error 1136 Incorrect Number Of Arguments

Re: 1136:Incorrect number of arguments. Expected 1-1Error 1136 : incorrect number of arguments. on var ourShip:ship = new ship(stage);0Error 1136: Incorrect number of arguments. How to know CPU frequency? this contact form

on var ourShip:ship = new ship(stage);-1Line 108 1136: Incorrect number of arguments. I'm fairly sure that his solution will work for you. –jedd.ahyoung Jan 18 '12 at 5:07 add a comment| 1 Answer 1 active oldest votes up vote 3 down vote accepted kglad Jul 29, 2009 10:13 AM (in response to qazsd) package BowerPower.FluffyBall{import flash.display.MovieClip;import flash.display.Sprite;import flash.events.Event;import flash.events.ProgressEvent;import caurina.transitions.Tweener;public class Engine extends MovieClip { private var preloader:Preloader; public function Engine() { loaderInfo.addEventListener(ProgressEvent.PROGRESS, preloadingProgress); Flex/AIR) [RESOLVED] 1136: Incorrect number of arguments.

Expected 1-1Error 1136 : incorrect number of arguments. The documentation says it should be: startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void.I interpret this as: mc.startDrag(false, 55, 0, 648, 0);Unfortunately I am getting the following errors:1067: Implicit coercion of a value Expected 1 up vote 0 down vote favorite when i call a method i get the 1136 error and it says that I need 1 argument, but I didn't request any When doing so you get the following 1136: Incorrect number of arguments.

  1. You could either create an Event to pass to makeDucks, or since you don't actually use the event in the function, you could give it a default value.
  2. All I'm doing here is setting shapes and textfields...
  3. Please turn JavaScript back on and reload this page.
  4. But i'm getting error as Here i'm getting an error as incorrect number of arguments expected 1.the error that i'm getting in 3rd line.
  5. Reply With Quote 10-01-2008,04:42 PM #3 5TonsOfFlax View Profile View Forum Posts Visit Homepage Will moderate for beer Join Date Apr 2007 Location Austin, TX Posts 6,801 makeDucks expects an event
  6. View 1 Replies ActionScript 3.0 :: Incorrect Number Of Arguments Jul 30, 2009 I'm doing a little flash nav bar and I'm trying to have the buttons link to the correct
  7. Code: function makeDucks(event:Event) { for (var i:int = 0; i < 5; i++) { var number:Number = Math.round(Math.random() * (310 - 10)) + 10; //Random Position for Ducks pg27 var duckmc:MovieClip
  8. Right-angle mark not drawn correctly Are there any rules or guidelines about designing a flag?

Expected 1. Browse other questions tagged flash actionscript-3 error-handling or ask your own question. More discussions in ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 6 Replies Latest reply on Mar 25, 2010 1:36 PM by qazsd 1136:Incorrect number of arguments. I don't have any parameters or arguments in the function so I'm confused why I get that error.

Its driving me crazy evertytime I get it. share|improve this answer edited Apr 1 '11 at 12:49 answered Apr 1 '11 at 11:02 Rihards 3,49874071 perfect. Every where I look the proper way to handle a dispatchEvent is as shown.[Code]... View 6 Replies ActionScript 3.0 :: 1136: Incorrect Number Of Arguments.

Expected 111136: Incorrect number of arguments. How do I say "Thank you, Captain Obvious?" How to reliably reload package after change? Expected No More Than 0 Aug 22, 2011 I'm just starting to learn AS3 and I'm trying to create a play button on a menu screen to start a game.I keep Expected 0 Hot Network Questions Any better way to determine source of light by analyzing the electromagnectic spectrum of the light Is it OK for graduate students to draft the research

prof. current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. It looks like a typo. View 6 Replies ActionScript 3.0 :: Incorrect Number Of Arguments Expected 1?

stopDragging();And how do I get around it so that I can fire stopDragging from my if statement? http://epssecurenet.com/flash-error/flash-error-2126.html View 1 Replies Home Submit Resource Tracker Forum Advance Search Privacy Policy| Terms of Use & Service| Contact Us| Copyrights Notice Copyrights 2005-15 www.BigResource.com, All rights reserved

View 4 Replies ActionScript 3.0 :: Incorrect Number Of Arguments Error Mar 27, 2010 I've used the same method for other files but for some reason it doesn't recognize the arguments. What's the most recent specific historical element that is common between Star Trek and the real world?

Jul 6, 2009 I must be in space suffering oxygen deprivation because I can not remove this error nor understand why it is occurring."1136: Incorrect number of arguments. dun forget the 60 sec timer. Make all the statements true more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life navigate here share|improve this answer answered Apr 2 '10 at 16:56 maralbjo 6031815 add a comment| up vote 0 down vote Here's the simple version of some of the existing responses: Make sure

This forum will be kept around in read-only mode for archival purposes. Re: 1136:Incorrect number of arguments. Expected 1 up vote 1 down vote favorite I have a function that adds an item to a random location to a grid (this is done on a timer event) and

and minus 10 sec if ans wrongly .

Does an index have a currency? Expected no more than 0. Instead, move the other behaviour into an initialisation function that knows all about your target object: public function init(target:Object) { this.target = target; health = 2; turret1 = new Torret(); eApi.addGameChild(turret1); Created a thumbnail of each picture and made it into a button (btn1, btn2, btn3, btn4) with the same instance names, each on their own layer.

Please type your message and try again. share|improve this answer edited Jan 18 '12 at 5:12 answered Jan 18 '12 at 2:53 Marty 27.4k1657138 ok, thks , i'll try tmr :) –Yeo Ling Xuan Jan 18 below is the function private function placeFood(event:TimerEvent = null):void{ var rndI:uint = Math.floor(Math.random() * DIM); //sets a random integer based on the the floor var rndJ:uint = Math.floor(Math.random() * DIM); var his comment is here qazsd Jul 29, 2009 6:33 PM (in response to kglad) Thanks your code worked.

public class Maths extends MovieClip { //Add in your class variables here //private var score:Number; private var operand1:Number; private var operand2:Number; private var mathsign:String; private var rdmSign:int; private var startNewGame:Boolean; //private Expected 2. - JSON0Error 1136 : incorrect number of arguments.