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Flash As3 Argumenterror Error #1063

This error occurs when you attempt to access a property or call a method (function) from an object variable that has no value (undefined) or has a null value. This occurs when a function is called in a way that does not satisfy the number of arguments that is expected for the function call. Like Show 0 Likes(0) Actions Go to original post Actions More Like This Retrieving data ... Check out Envato Studio's servicesBuild anything from social networks to file upload systems. this contact form

You'll need to set your enterFrame function to receive it... That leaves us with modifying the arguments. You're code is assuming an object exists when it does not. We generally have two options: we can modify the call, or modify the function's arguments.

Would you like to add one? Please type your message and try again. at flash.display::DisplayObjectContainer/addChild() at Main()here are the classes code (the external classes ) in the libMAINMAP1 classpackage{import flash.system.System; import flash.system.fscommand; import flash.display.MovieClip;import flash.media.Sound; import flash.media.SoundChannel; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import flash.events.Event; import When we add the event listener, we pass in the function, and at that point it's a variable, not a function call.

Register for enter frame events in the added to stage handler. In the function body, the ...rest variable references an array containing any arguments used in place of the ...rest parameter. Thanks again Jack!!! asked 2 years ago viewed 1688 times active 2 years ago Linked -1 TypeError: Error #1009 in AS3 flash cs6 Related 5Flash Error #1063 Argument count mismatch0as3 error 1063 with timer1Flash

Back to top Please log in to reply Back to GSAP (Flash) 2 user(s) are reading this topic 0 members, 2 guests, 0 anonymous users Reply to quoted postsClear 3rd This technique is ultimately more flexible then events, as you are not limited to just the single event object as a parameter. Callbacks are sort of like event listeners, only there is no formal, built-in mechanism for implementing them. Flash Player Runtime Errors and How to Fix Them The following lists common runtime errors found with Flash Player and what you can do to fix them.

What is the most expensive item I could buy with £50? Debugging in Adobe Flash Builder: From the File menu, select Run > Debug [ProjectName]. Expected 0, got 1. If not, try enabling javascript.

Not the answer you're looking for? if (pDieVal == gDieVal) { msgDisplay.text = "Papoi?! Is it possible to have a habitable planet unsuitable for agriculture? You'll have to put the call of the play function inside a method. (An anonymous function is not advisable) Code: play_btn.addEventListener(MouseEvent.CLICK,customPlay); function customPlay(evt:MouseEvent){ play(); } Which in my case means: Code:

This line: TweenLite.to(someClip, 1, {onComplete:tweenFinished, onCompleteParams:[42, "answer"]}); ...would call a function named tweenFinished at the end of the tween, passing in two parameters to the function. http://epssecurenet.com/flash-as3/flash-as3-error-1013.html In doing so, you should check to see that parent exists. If it's null, it is already off of the display list. try { trace(mySprite.x); }catch(err:Error){ // it's OK, we know mySprite may not exist } Common circumstances where a #1009 may occur: root, stage, or loaderInfo is null.

Cyclically sort lists of mixed element types? Not the answer you're looking for? Thanks! http://epssecurenet.com/flash-as3/flash-as3-error-1203.html if(!(dude.y = ground.y) || dude.x < 50 || dude.x > 350) { speed -= gravity; } //deceleration (pixels/frame/frame) relative to upwards direction = "gravity" variable if the block is not on

We'll continue our focus on specific (and common) errors that tend to stymie less-experienced ActionScripters. How do I explain that this is a terrible idea? package { import flash.display.MovieClip; import flash.ui.Keyboard; import flash.events.KeyboardEvent; import flash.events.Event; public class Main extends MovieClip { var snake:Array; var score:Number; public function Main() { // constructor code if(stage) addEventListener(Event.ADDED_TO_STAGE, init); else

if (myChild.parent == myParent) { myParent.removeChild(myChild); } This goes with the assumption that you need to explicitly remove that child from that specific parent.

If you have a focus for your spell casting do you need to pay materials? Step 2: Breaking It Down So what's going on? I understand that it expects 0. All Rights Reserved.

Several functions may not work. It occurs right after the preloader finishes it's so on top of not having a line # to refer to a gang of events are happening. You can fix the error in a number of ways, one of which is this way: Code: function addCar(e:Event = null):void { } Yes that's right. his comment is here at flash.display::DisplayObjectContainer/addChild() at Main()ArgumentError: Error #1063: Argument count mismatch on tree1/onAdded().

const speed:Number = 5.0; var nextObject:Timer; // array of objects var objects:Array = new Array(); function initGame():void{ player.x=200; player.y=400; stage.addEventListener(MouseEvent.MOUSE_MOVE,movePlayer); Mouse.hide(); player.gotoAndStop("arrow"); setGameTimer(); newObjects(); addEventListener(Event.ENTER_FRAME, moveObject); } function movePlayer(e:MouseEvent):void{ player.x=mouseX; e.updateAfterEvent();} Events About Licensing Blog Learning Club GreenSock Support Support Docs Forums FAQ's Examples Products Products HTML5 / JSGSAPDraggableSplitTextPlugins for GSAPFlashGSAP Jump to content Codepen Notification You didn't provide a codepen sample In ActionScript 2.0 and 1.0, doing this would cause a silent failure and return a value of undefined. Expected no more than 0.